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Hi,
I would like to make use of the shared PrevalueEditor and Data classes in my own project. What's the best way of doing this? Should I copy the bits I need or add the uComponents.Core ddl as a reference?
Thanks
Ben
Hi Ben,
Easiest way is to reference the assembly in your project, saves you trying to extract the code, etc.
But if you only need small parts of the codebase, feel free to extract it from the source... no problem, it's all MIT licensed! :-)
Cheers, Lee.
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Best way of using uComponents source
Hi,
I would like to make use of the shared PrevalueEditor and Data classes in my own project. What's the best way of doing this? Should I copy the bits I need or add the uComponents.Core ddl as a reference?
Thanks
Ben
Hi Ben,
Easiest way is to reference the assembly in your project, saves you trying to extract the code, etc.
But if you only need small parts of the codebase, feel free to extract it from the source... no problem, it's all MIT licensed! :-)
Cheers, Lee.
is working on a reply...
This forum is in read-only mode while we transition to the new forum.
You can continue this topic on the new forum by tapping the "Continue discussion" link below.