Just wondering if anyone has tackled putting a client side filter textbox at the top of a MNTP. Upon typing into the filter box (3 characters at least?) it auto-expands out the tree view to show any matching items and hides any that do not match on the filter. The project I am working on has about 1400 tree nodes across 4 levels (Country > Region > County > City) and I'd like users to be able to get to the node for selecion faster.
I'm very new to Umbraco (and very impressed) but have 10 years of .NET experience - would love to help out and contribute back, but after downloading the uComponents latest source, I'm a little lost on where to start (I found the code, but don't know where to put the compiled stuff once I'm done, or how to test more easily, etc).
If you want to get involved with uComponents, then drop me an email: bit.ly/leeeeee
I'd be happy to talk you through the source and how to get set-up etc. With the source, we'd branch off for any experimental dev, then merge back once we're all happy.
Multi-Node Tree Picker - Client Side Filtering
Just wondering if anyone has tackled putting a client side filter textbox at the top of a MNTP. Upon typing into the filter box (3 characters at least?) it auto-expands out the tree view to show any matching items and hides any that do not match on the filter. The project I am working on has about 1400 tree nodes across 4 levels (Country > Region > County > City) and I'd like users to be able to get to the node for selecion faster.
I'm very new to Umbraco (and very impressed) but have 10 years of .NET experience - would love to help out and contribute back, but after downloading the uComponents latest source, I'm a little lost on where to start (I found the code, but don't know where to put the compiled stuff once I'm done, or how to test more easily, etc).
Regards,
Matt
Hi Matt,
Sounds like a good idea to me!
If you want to get involved with uComponents, then drop me an email: bit.ly/leeeeee
I'd be happy to talk you through the source and how to get set-up etc. With the source, we'd branch off for any experimental dev, then merge back once we're all happy.
Cheers, Lee.
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